550,000+ PLAYERS
UNFORGETTABLE ESCAPE ROOM EXPERIENCE
Things are Strange
Hammersmith - West London
Will Myers is tormented by vivid, terrifying dreams of twisted worlds, rotting landscapes, monstrous shadows. He draws them, but it’s real. His town decays: crops rot, children vanish, storms erupt with no warning. Will’s visions reveal a rotten mirror world where an evil force waits and secret experiments on children tore a hole between realms. The gate was never fully closed. Now it’s waking and the darkness is coming for him.
*Has elements of flashing lights
* For kids age 9 - 11 Games Master is required to play in the room (call us for more information)
Young Wednesday
Hammersmith - West London
Young Wednesday uncovers a dark secret at Nevermore Academy: the Raven Society, a forbidden cult, aims to open Hell's gates again. Use your premonitions and puzzle skills: search her attic room, slip into the Divination Classroom, consult Edgar Allan Poe’s ghost, and locate the Raven Society’s hidden shrine. Stop their ritual before Hell literally breaks loose.
*Has elements of flashing lights
* For kids age 9 - 11 Games Master is required to play in the room (call us for more information)
CASINO HEIST - Break The Rules
Whitechapel - East London
A new underground casino has recently been discovered. We have successfully disabled the security cameras for one hour. Your mission? Steal as much money as you can from the vaults using the hidden tools within to assist you. But you need to wager your time wisely and get out of there before security shows up. Will money be rolling your way? Or will greed consume you first? What’s a challenge without a little risk...?
OVERTHRONE
Shepherd's Bush - West London
The King is dead, long live the King! With no natural successor, the throne is up for grabs. He who finds the King's crown and sceptre will take the throne. Legend has it that the wily old King has hidden them somewhere within the castle. His loyal advisor has brought you here to find them and prove your worth. Take your rightful seat on the throne before the pretenders arrive!
Witchcraft and wizardry
Whitechapel - East London
You've graduated from the school of Witchcraft and Wizardry, but you've been brought back to solve one last mystery. Only this time, you sense something sinister at work. The professor has gone mad - mad with power! You realize he's tricked you by trapping you in the room, and within an hour he will extract all magic from you. Stripped of your wand and powers, you must use your wits to retrieve your wand and escape before you lose all magic forever!
the Master’s cabin
Shepherd's Bush - West London
You wake from the campfire warmth to cold, dark wooden walls. Chains rattle, your fellow campers lie unconscious. Panic: this is the "Master's Cabin," rumored as a serial killer’s lair. From wall cracks come low voices chanting in an unknown tongue; they're preparing a ritual. This isn’t just a killer’s den but a cult worshipping "The Master." The scent of blood is heavy. Footsteps approach. You have one chance to escape before the ritual begins. Will you get away, or become their offering?
* For kids age 9 - 11 Games Master is required to play in the room (call us for more information)
the da vinci room
Shepherd's Bush - West London
You’re a thief for a noble cause. Dr John Albright, a Da Vinci scholar, has amassed a private collection reputed to include the Holy Grail. After years of helping him “acquire” items, you know his house and security.
The professor is away and now’s your chance.
Break in, seize the Grail, and escape.
PIRATES’ FORTUNE
Whitechapel - East London
Legend speaks of a treasure, the envy of all those who inquire, a treasure that’s said to grant a sailor any wish he may desire. Across the rough waters of the Seven Seas, you and your crew will sail. Through the obstacles and hurdles, follow the path and you will not fail. You could be lost at sea, and missed forever. Will you wager your luck? Or escape never?
TAKEN II - The
Last chance
Whitechapel - East London
Do you believe in second chances? That people should forgive and forget...? Well in some cases it's just not possible. The lies he fed to us, the screams and horror we survived through... Now it's over but the nightmares still play over and over in our minds, like a broken record. We truly believed we escaped him once.. we thought we were one step ahead... when in fact he's always been two steps in front of us. We've escaped his room of madness... only to walk right into another. Now he's back... and he will finish the job..
Project A
Whitechapel - East London
At a secret base, experiments on a girl codenamed Alma who is the strongest psychic went wrong. She was placed in an artificial coma, but her powers kept growing. You have 60 minutes to reach Alma, sedate her, and disconnect life support before her telekinesis escapes the base.
Our fate depends on you. Can you handle it?
AREA 51
Shepherd’s Bush - West London
During your guided tour of Area 51, you notice a strange light and sneak away from the group.
You stumble into a secret lab where an alien named Pablo is being held captive after crash-landing in Nevada.
He’s desperate to contact his family and refuses to unseal the door until you help him send a message home.
Can you complete the transmission and escape before the scientists discover you’ve uncovered their greatest secret?
MAYAN TEMPLE
Whitechapel - East London
Legend speaks of the great ancient Mayan temples, hidden somewhere deep in the rainforests of Mesoamerica. You've long heard of their stories and rumours of their rich history but you've always considered them to be mere myths ... Until one day...you come across a particular entrance resembling a giant head... Curiosity prevails, and you decide to take a look inside. What secrets will you discover here?
THE MAGIC EMPORIUM
Islington - North London
You and your friends enter the Wizarding School and discover a hidden magic emporium filled with glowing potions , enchanted books , and wands .
Suddenly, the door locks behind you and a message appears: a legendary artefact, lost for decades, is hidden beyond a sealed door at the back of the shop and the only way out leads through the forbidden wing of the castle .
But beware … a monstrous guardian protects the hidden chamber. Defeat the guardian, solve the magic puzzles, and escape before time runs out or be sealed inside forever .
221B BAKER
STREET
Islington - North London
Our Sherlock themed escape room will offer an interesting challenge for new and returning players alike. Having been enlisted by Moriarty, your task is to break into 221B Baker Street, defeat the failsafes and retrieve an item of importance to Sherlock. Hurry though, Sherlock and Dr Watson are hot on your tail…
THE FLYING DUTCHMAN
Islington - North London
Avast ye, shark bait! Have you heard the legend of the Flying Dutchman, captained by the sea devil Davy Jones and his undead crew? Best start believin’ in ghost stories, because you’re in one.
Your ship was lost to a raging storm, and you’ve awakened aboard the Dutchman. If you don’t escape before sunrise, you’ll be bound to her forever. The only hope is the mythical diamond, the Heart of Calypso, hidden somewhere on the lower decks.
ALICE
Islington - North London
Alice loved dreaming up strange worlds and magical creatures in LondonLand, but no one believed her.
One night, determined to prove her stories were real, she went to bed as usual—only to vanish by morning.
Where did Alice go? Could her tales have been more than just dreams?
This game contains mild climbing elements, please contact the venue before booking if you are unsure of being capable.
CORPORATE TEAM BUILDING
Corporate Team Building in London
Private immersive escape room experiences for small & large teams across multiple London venues.
Perfect for:
Team building
Staff socials
Leadership events
Graduate programmes
Client entertainment
Christmas parties
