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Things are Strange

Bill Myers is a boy haunted by vivid, terrifying dreams—twisted worlds, rotting landscapes, and monstrous shadows. He draws what he sees, but it’s more than imagination. His quiet town starts to decay: crops rot, kids vanish, storms rage with no warning.

Through his visions, Bill discovers a shadow world—a rotten mirror of ours—where something evil waits. He sees glimpses of secret experiments on kids like him, with powers that tore a hole between worlds.

The gate they opened was never fully closed. Now it’s waking up—and the darkness is coming for him.

Young Wednesday

It started with a letter:"You are invited to prove your worth. Most fail."

Now you're trapped inside Wednesday’s decaying manor—a twisted maze designed to test the mind.

Every room is a trap. Every clue, a deception.

She’s watching. Studying. Waiting for you to break.

You have 60 minutes to escape.

But time bends here. The walls listen.

And Wednesday never lets go of her favorite subjects.

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